

Promotions are defined by stars on a character’s selection menu and at the vanquished screen. For example, I promoted Sunflower and received two new upgrades that both mean I heal myself while providing healing on other players. So far it appears these will be primarily special upgrades that are more helpful or specific to each character’s playstyle. The character level is reset back to 1 and some permanent unlocks are received for the effort. Promoting a character, which can be done once they reach level 10, acts similar to prestiging in Call of Duty. Upgrades are a new mechanic where you allocate seven points into differently ranked passives like more health near multiple enemies, greater XP gain, health after a vanquish, etc. Much like Overwatch, Battle for Neighborville tells you the main role each character should take: Attack, Defense, or Support.Įvery character has a customization menu that lets you choose from skins, hats, and accessories, all of which are unlocked through the in-game store, gatcha-style drops, and single-player content. Once you load into a match you’ll choose from one of ten characters, each with their own special abilities and playstyle.

I’ve played around three hours of this mode so far and I have found myself enjoying it.īattle for Neighborville definitely shares some DNA with the Hero Shooter genre. The first week brought a PvP mode, dubbed Turf Takeover, which functions as an objective based game where one team fights to complete four objectives within a time limit and the other team works to prevent them.
